
Generative and Evaluative Research for the Visually Impaired at UXR Conf
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Ever wonder how to recruit users with accessibility needs? In this talk, Andréa shared strategies for going beyond your homogenous participant pool. The end result? Inclusive products for all users, regardless of accessibility needs. You’ll find the resources from this session below. Want to learn more about this talk? Read on.
Resources and Links
SLIDE DECK
View the full presentation on SpeakerDeck. Contains tips and tricks for inclusive research and design.
behavioural personas
Leave the demographic attributes behind, and focus on behavioural attributes like assistive devices and mobility.
UI ACCESS - SCREENER SURVEY
Basic questions that you can customize and add to your recruiting screener to cover disability and accessibility issues.
TOronto Life: Living in the Dark
Rozinqa, one of our research participants, wrote a chilling memoir chronicling her journey through visual impairment.
Making the Business Case for Building Accessible Apps
A thought piece written by the team at TWG, because truly accessible products benefit everyone.
Interaction-based (IB) Personas
Tappers and Swipers: Interaction-based (IB) Personas for Designing Accessible Products. A thought piece written by TWG.